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Saturday, September 20, 2014

1st Year Physics NotesCH # 03 Motion

Motion
Definition
If an object continuously changes its position with respect to its surrounding, then it is said to be in state of motion.

Rectilinear Motion
The motion along a straight line is called rectilinear motion.

Velocity
Velocity may be defined as the change of displacement of a body with respect time.
Velocity = change of displacement / time
Velocity is a vector quantity and its unit in S.I system is meter per second (m/sec).

Average Velocity
Average velocity of a body is defined as the ratio of the displacement in a certain direction to the time taken for this displacement.
Suppose a body is moving along the path AC as shown in figure. At time t1, suppose the body is at P and its position w.r.t origin O is given by vector r2.
Thus, displacement of the body = r2 - r1 = ?r
Time taken for this displacement - t2 - t1 = ?t
Therefore, average velocity of the body is given by
Vav = Δr / Δt

Instantaneous Velocity
It is defined as the velocity of a body at a certain instant.
V(ins) = 1im Δr / Δt
Where Δt →0 is read as "Δt tends to zero", which means that the time is very small.

Velocity From Distance - Time Graph
We can determine the velocity of a body by distance - time graph such that the time is taken on x-axis and distance on y-axis.

Acceleration
Acceleration of a body may be defined as the time rate of change velocity. If the velocity of a body is changing then it is said to posses acceleration.
Acceleration = change of velocity / time
If the velocity of a body is increasing, then its acceleration will be positive and if the velocity of a body is decreasing, then its acceleration will be negative. Negative acceleration is also called retardation.
Acceleration is a vector quantity and its unit in S.I system is meter per second per second. (m/sec2 OR m.sec-2)

Average Acceleration
Average acceleration is defined as the ratio of the change in velocity of a body and the time interval during which the velocity has changed.
Suppose that at any time t1 a body is at A having velocity V1. At a later time t2, it is at point B having velocity V2. Thus,
Change in Velocity = V2 - V1 = ΔV
Time during which velocity has changed = t2 - t1 = Δt

Instantaneous Acceleration
It is defined as the acceleration of a body at a certain instant
a(ins) = lim ΔV / Δt
where Δ t → 0 is read as "Δt tends to zero", which means that the time is very small.

Acceleration from Velocity - Time Graph
We can determine the acceleration of a body by velocity - time graph such that the time is taken on x-axis and velocity on y-axis.

Equations of Uniformly Accelerated Rectilinear Motion
There are three basic equations of motion. The equations give relations between
Vi = the initial velocity of the body moving along a straight line.
Vf = the final velocity of the body after a certain time.
t = the time taken for the change of velocity
a = uniform acceleration in the direction of initial velocity.
S = distance covered by the body.
Equations are
1. Vf = Vi + a t
2. S = V i t + 1/2 a t2
3. 2 a S = V f2 - V i 2

Motion Under Gravity
The force of attraction exerted by the earth on a body is called gravity or pull of earth. The acceleration due to gravity is produced in a freely falling body by the force of gravity. Equations for motion under gravity are
1. Vf = Vi + g t
2. S = V i t + 1/2 g t2
3. 2 g S = Vr2 - Vi2
where g = 9.8 m / s2 in S.I system and is called acceleration due to gravity.

Law of Motion
Isaac Newton studied motion of bodies and formulated three famous laws of motion in his famous book "Mathematical Principles of Natural Philosophy" in 1687. These laws are called Newton's Laws of Motion.

Newton's First Law of Motion
Statement
A body in state of rest will remain at rest and a body in state of motion continues to move with uniform velocity unless acted upon by an unbalanced force.

Explanation
This law consists of two parts. According to first part a body at rest will remain at rest will remain at rest unless some external unbalanced force acts on it. It is obvious from our daily life experience. We observe that a book lying on a table will remain there unless somebody moves it by applying certain force. According to the second part of this law a body in state of uniform motion continuous to do so unless it is acted upon by some unbalanced force.
This part of the law seems to be false from our daily life experience. We observe that when a ball is rolled in a floor, after covering certain distance, it stops. Newton gave reason for this stoppage that force of gravity friction of the floor and air resistance are responsible of this stoppage which are, of course, external forces. If these forces are not present, the bodies, one set into motion, will continue to move for ever.

Qualitative Definition of Net Force
The first law of motion gives the qualitative definition of the net force. (Force is an agent which changes or tends to change the state of rest or of uniform motion of a body).

First Law as Law of Inertia
Newton's first law of motion is also called the Law of inertia. Inertia is the property of matter by virtue of which is preserves its state of rest or of uniform motion. Inertia of a body directly related to its mass.

Newton's Second Law of Motion
Statement
If a certain unbalanced force acts upon a body, it produces acceleration in its own direction. The magnitude of acceleration is directly proportional to the magnitude of the force and inversely proportional to the mass of the body.

Mathematical Form
According to this law
f 8 a
F = m a ? Equation of second law
Where 'F' is the unbalanced force acting on the body of mass 'm' and produces an acceleration 'a' in it.
From equation
1 N = 1 kg x 1 m/sec2
Hence one newton is that unbalanced force which produces an acceleration of 1 m/sec2 in a body of mass 1 kg.

Vector Form
Equation of Newton's second law can be written in vector form as
F = m a
Where F is the vector sum of all the forces acting on the body.

Newton's Third Law of Motion
Statement
To every action there is always an equal and opposite reaction.

Explanation
For example, if a body A exerts force on body B (F(A) on B) in the opposite direction. This force is called reaction. Then according to third law of motion.

Examples
1. When a gun is fired, the bullet flies out in forward direction. As a reaction of this action, the gun reacts in backward direction.
2. A boatman, when he wants to put his boat in water pushes the bank with his oar, The reaction of the bank pushes the boat in forward direction.
3. While walking on the ground, as an action, we push the ground in the backward direction. As a reaction ground pushes us in the forward direction.
4. In flying a kite, the string is given a downward jerk and is then released. Thereupon the reaction of the air pushes the kite upward and makes it rise higher.

Tension in a String
Consider a body of weight W supported by a person with the help of a string. A force is experienced by the hand as well as by the body. This force is known as Tension. At B the hand experiences a downward force. So the direction of force at point B is downward. But at point A direction of the force is upward.
These forces at point A and B are tensions. Its magnitude in both cases is same but the direction is opposite. At point A,
Tension = T = W = mg

Momentum of a Body
The momentum of a body is the quantity of motion in it. It depends on two things
1. The mass of the object moving (m),
2. The velocity with which it is moving (V).
Momentum is the product of mass and velocity. It is denoted by P.
P = m V
Momentum is a vector quantity an its direction is the same as that of the velocity.

Unit of Momentum
Momentum = mass x velocity
= kg x m/s
= kg x m/s x s/s
= kg x m/s2 x s
since kg. m/s2 is newton (N)
momentum = N-s
Hence the S.I unit of momentum is N-s.

Unbalanced or Net Force is equal to the Rate of Change of Momentum
i.e., F = (mVf = mVi) / t

Proof
Consider a body of mass 'm' moving with a velocity Vl. A net force F acts on it for a time 't'. Its velocity then becomes Vf.
Therefore
Initial momentum of the body = m Vi
Final momentum of the body = m Vf
Time interval = t
Unbalanced force = F
Therefore
Rate of change of momentum = (m Vf - m Vi) / t ....................... (1)
But
(Vf - Vi) / t = a
Therefore,
Rate of change of momentum = m a = F ..................... (2)
Substituting the value of rate of change of momentum from equation (2) in equation (1), we get
F = (m Vf - m Vi) / t ............................. Proved

Law of Conservation of Momentum
Isolated System
When a number of bodies are such that they exert force upon one another and no external agency exerts a force on them, then they are said to constitute and isolated system.

Statement of the Law
The total momentum of an isolated system of bodies remains constant.
OR
If there is no external force applied to a system, then the total momentum of that system remains constant.

Elastic Collision
An elastic collision is that in which the momentum of the system as well as the kinetic energy of the system before and after collision, remains constant. Thus for an elastic collision.
If P momentum and K.E is kinetic energy.
P(before collision) = P(after collision)
K.E(before collision) = K.E(after collision)

Inelastic Collision
An inelastic collision is that in which the momentum of the system before and after the collision remains constant but the kinetic energy before and after the collision changes.
Thus for an inelastic collision
P(before collision) = P(after collision)

Elastic Collision in one Dimension
Consider two smooth non rotating spheres moving along the line joining their centres with velocities U1 and U2. U1 is greater than U2, therefore the spheres of mass m1 makes elastic collision with the sphere of mass m2. After collision, suppose their velocities become V1 and V2 but their direction of motion is along same line as before.

Friction
When two bodies are in contact, one upon the other and a force is applied to the upper body to make it move over the surface of the lower body, an opposing force is set up in the plane of the contract which resists the motion. This force is the force of friction or simply friction.
The force of friction always acts parallel to the surface of contact and opposite to the direction of motion.

Definition
When one body is at rest in contact with another, the friction is called Static Friction.
When one body is just on the point of sliding over the other, the friction is called Limiting Friction.
When one body is actually sliding over the other, the friction is called Dynamic Friction.

Coefficient of Friction (µ)
The ratio of limiting friction 'F' to the normal reaction 'R' acting between two surfaces in contact is called the coefficient of friction (µ).
µ = F / R
Or
F = µ R

Fluid Friction
Stoke found that bodies moving through fluids (liquids and gases) experiences a retarding force fluid friction or viscous drag. If the moving bodies are spheres then fluid friction F is given by
F = 6 π ηr v
Where η is the coefficient of viscosity,
Where r is the radius of the sphere,
Where v is velocity pf the sphere.

Terminal Velocity
When the fluid friction is equal to the downward force acting on the sphere, the sphere attains a uniform velocity. This velocity is called Terminal velocity.

The Inclined Plane
A plane which makes certain angle ? with the horizontal is called an inclined plane.
Diagram Coming Soon
Consider a block of mass 'm' placed on an inclined plane making certain angle ? with the horizontal. The forces acting on the block are
1. W, weight of the block acting vertically downward.
2. R, reaction of the plane acting perpendicular to the plane
3. f, force of friction which opposes the motion of the block which is moving downward.
Diagram Coming Soon
Now we take x-axis along the plane and y-axis perpendicular to the plane. We resolve W into its rectangular components.
Therefore,
Component of W along x-axis = W sin ?
And
Component of W along y-axis = W cos ?

1. If the Block is at Rest
According to the first condition of equilibrium
S Fx = 0
Therefore,
f - W sin ? = 0
Or
f = W sin ?
Also,
S Fy = 0
Therefore,
R - W cos ? = 0
Or
R = W cos ?

2. If the Block Slides Down the Inclined Plane with an Acceleration
Therefore,
W sin ? > f
Net force = F = W sin ? - f
Since F = m a and W = m g
Therefore,
m a = m g sin ? - f

3. When force of Friction is Negligible
Then f ˜ 0
Therefore,
equation (3) => m a = m g sin ˜ - 0
=> m a = m g sin ˜
or a = g sin ˜ ............. (4)

Particular Cases
Case A : If the Smooth Plane is Horizontal Then 0 = 0º
Therefore,
Equation (4) => a = g sin 0º
=> a = g x 0
=> a = 0

Case B : If the Smooth Plane is Vertical Then ? = 90º
Therefore,
Equation (4) => a = g sin 90º
=> a = g x 1
=> a = g
This is the case of a freely falling body.

1styear PHYSICS Notes Chapter-2 Scalars and Vectors


Scalars


Physical quantities which can be completely specified by 
1. A number which represents the magnitude of the quantity. 
2. An appropriate unit 
are called Scalars. 
Scalars quantities can be added, subtracted multiplied and divided by usual algebraic laws. 

Examples 
Mass, distance, volume, density, time, speed, temperature, energy, work, potential, entropy, charge etc. 


Vectors

Physical quantities which can be completely specified by 
1. A number which represents the magnitude of the quantity. 
2. An specific direction 
are called Vectors. 
Special laws are employed for their mutual operation. 

Examples 
Displacement, force, velocity, acceleration, momentum. 

Representation of a Vector 
A straight line parallel to the direction of the given vector used to represent it. Length of the line on a certain scale specifies the magnitude of the vector. An arrow head is put at one end of the line to indicate the direction of the given vector. 
The tail end O is regarded as initial point of vector R and the head P is regarded as the terminal point of the vector R. 
Diagram Coming Soon 
Unit Vector 
A vector whose magnitude is unity (1) and directed along the direction of a given vector, is called the unit vector of the given vector. 
A unit vector is usually denoted by a letter with a cap over it. For example if r is the given vector, then r will be the unit vector in the direction of r such that 
r = r .r 
Or 
r = r / r 
unit vector = vector / magnitude of the vector 

Equal Vectors 
Two vectors having same directions, magnitude and unit are called equal vectors. 

Zero or Null Vector 
A vector having zero magnitude and whose initial and terminal points are same is called a null vector. It is usually denoted by O. The difference of two equal vectors (same vector) is represented by a null vector. 
R - R - O 

Free Vector 
A vector which can be displaced parallel to itself and applied at any point, is known as free vector. It can be specified by giving its magnitude and any two of the angles between the vector and the coordinate axes. In 3-D, it is determined by its three projections on x, y, z-axes. 

Position Vector 
A vector drawn from the origin to a distinct point in space is called position vector, since it determines the position of a point P relative to a fixed point O (origin). It is usually denoted by r. If xi, yi, zk be the x, y, z components of the position vector r, then 
r = xi + yj + zk 
Diagram Coming Soon 
Negative of a Vector 
The vector A. is called the negative of the vector A, if it has same magnitude but opposite direction as that of A. The angle between a vector and its negative vector is always of 180º. 

Multiplication of a Vector by a Number 
When a vector is multiplied by a positive number the magnitude of the vector is multiplied by that number. However, direction of the vector remain same. When a vector is multiplied by a negative number, the magnitude of the vector is multiplied by that number. However, direction of a vector becomes opposite. If a vector is multiplied by zero, the result will be a null vector. 
The multiplication of a vector A by two number (m, n) is governed by the following rules. 
1. m A = A m 
2. m (n A) = (mn) A 
3. (m + n) A = mA + nA 
4. m(A + B) = mA + mB 

Division of a Vector by a Number (Non-Zero) 
If a vector A is divided by a number n, then it means it is multiplied by the reciprocal of that number i.e. 1/n. The new vector which is obtained by this division has a magnitude 1/n times of A. The direction will be same if n is positive and the direction will be opposite if n is negative. 


Resolution of a Vector Into Rectangular Components

Definition 
Splitting up a single vector into its rectangular components is called the Resolution of a vector. 

Rectangular Components 
Components of a vector making an angle of 90º with each other are called rectangular components.

Procedure 
Let us consider a vector F represented by OA, making an angle O with the horizontal direction. 
Draw perpendicular AB and AC from point on X and Y axes respectively. Vectors OB and OC represented by Fx and Fy are known as the rectangular components of F. From head to tail rule of vector addition. 
OA = OB + BA 
F = Fx + Fy 
Diagram Coming Soon To find the magnitude of Fx and Fy, consider the right angled triangle OBA. 
Fx / F = Cos θ => Fx = F cos θ 
Fy / F = sin θ => Fy = F sin θ 
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Addition of Vectors by Rectangular Components 
Consider two vectors A1 and A2 making angles θ1 and θ2 with x-axis respectively as shown in figure. A1 and A2 are added by using head to tail rule to give the resultant vector A. 
Diagram Coming Soon The addition of two vectors A1 and A2 mentioned in the above figure, consists of following four steps. 

Step 1 
For the x-components of A, we add the x-components of A1 and A2 which are A1x and A2x. If the x-components of A is denoted by Ax then 
Ax = A1x + A2x 
Taking magnitudes only 
Ax = A1x + A2x 
Or 
Ax = A1 cos θ1 + A2 cos θ2 ................. (1) 

Step 2 
For the y-components of A, we add the y-components of A1 and A2 which are A1y and A2y. If the y-components of A is denoted by Ay then 
Ay = A1y + A2y 
Taking magnitudes only 
Ay = A1y + A2y 
Or 
Ay = A1 sin θ1 + A2 sin θ2 ................. (2) 

Step 3 
Substituting the value of Ax and Ay from equations (1) and (2) respectively in equation (3) below, we get the magnitude of the resultant A 
A = |A| = √ (Ax)2 + (Ay)2 .................. (3) 

Step 4 
By applying the trigonometric ratio of tangent θ on triangle OAB, we can find the direction of the resultant vector A i.e. angle θ which A makes with the positive x-axis. 
tan θ = Ay / Ax 
θ = tan-1 [Ay / Ax] 
Here four cases arise 
(a) If Ax and Ay are both positive, then 
θ = tan-1 |Ay / Ax| 

(b) If Ax is negative and Ay is positive, then 
θ = 180º - tan-1 |Ay / Ax| 

(c) If Ax is positive and Ay is negative, then 
θ = 360º - tan-1 |Ay / Ax| 

(d) If Ax and Ay are both negative, then 
θ = 180º + tan-1 |Ay / Ax| 


Addition of Vectors by Law of Parallelogram

According to the law of parallelogram of addition of vectors, if we are given two vectors. A1 and A2 starting at a common point O, represented by OA and OB respectively in figure, then their resultant is represented by OC, where OC is the diagonal of the parallelogram having OA and OB as its adjacent sides. 
Diagram Coming Soon If R is the resultant of A1 and A2, then 
R = A1 + A2 
Or 
OC = OA + OB 
But OB = AC 
Therefore, 
OC = OA + AC 
β is the angle opposites to the resultant. 
Magnitude of the resultant can be determined by using the law of cosines. 
R = |R| = √A1(2) + A2(2) - 2 A1 A2 cos β 
Direction of R can be determined by using the Law of sines. 
A1 / sin γ = A2 / sin α = R / sin β 
This completely determines the resultant vector R. 

Properties of Vector Addition 

1. Commutative Law of Vector Addition (A+B = B+A) 
Consider two vectors A and B as shown in figure. From figure 
OA + AC = OC 
Or 
A + B = R .................... (1) 
And 
OB + BC = OC 
Or 
B + A = R ..................... (2) 
Since A + B and B + A, both equal to R, therefore 
A + B = B + A 
Therefore, vector addition is commutative. 
Diagram Coming Soon 
2. Associative Law of Vector Addition (A + B) + C = A + (B + C) 
Consider three vectors A, B and C as shown in figure. From figure using head - to - tail rule. 
OQ + QS = OS 
Or 
(A + B) + C = R 
And 
OP + PS = OS 
Or 
A + (B + C) = R 
Hence 
(A + B) + C = A + (B + C) 
Therefore, vector addition is associative. 
Diagram Coming Soon 
Product of Two Vectors 
1. Scalar Product (Dot Product) 
2. Vector Product (Cross Product) 

1. Scalar Product OR Dot Product 
If the product of two vectors is a scalar quantity, then the product itself is known as Scalar Product or Dot Product. 
The dot product of two vectors A and B having angle θ between them may be defined as the product of magnitudes of A and B and the cosine of the angle θ. 
A . B = |A| |B| cos θ 
A . B = A B cos θ 
Diagram Coming Soon Because a dot (.) is used between the vectors to write their scalar product, therefore, it is also called dot product. 
The scalar product of vector A and vector B is equal to the magnitude, A, of vector A times the projection of vector B onto the direction of A. 
If B(A) is the projection of vector B onto the direction of A, then according to the definition of dot product. 
Diagram Coming Soon A . B = A B(A) 
A . B = A B cos θ {since B(A) = B cos θ} 
Examples of dot product are 
W = F . d 
P = F . V 

Commutative Law for Dot Product (A.B = B.A) 
If the order of two vectors are changed then it will not affect the dot product. This law is known as commutative law for dot product. 
A . B = B . A 
if A and B are two vectors having an angle θ between then, then their dot product A.B is the product of magnitude of A, A, and the projection of vector B onto the direction of vector i.e., B(A). 
And B.A is the product of magnitude of B, B, and the projection of vector A onto the direction vector B i.e. A(B). 
Diagram Coming Soon To obtain the projection of a vector on the other, a perpendicular is dropped from the first vector on the second such that a right angled triangle is obtained 
In Δ PQR, 
cos θ = A(B) / A => A(B) = A cos θ 
In Δ ABC, 
cos θ = B(A) / B => B(A) = B cos θ 
Therefore, 
A . B = A B(A) = A B cos θ 
B . A = B A (B) = B A cos θ 
A B cos θ = B A cos θ 
A . B = B . A 
Thus scalar product is commutative. 

Distributive Law for Dot Product 
A . (B + C) = A . B + A . C 
Consider three vectors A, B and C. 
B(A) = Projection of B on A 
C(A) = Projection of C on A 
(B + C)A = Projection of (B + C) on A 
Therefore 
A . (B + C) = A [(B + C}A] {since A . B = A B(A)} 
= A [B(A) + C(A)] {since (B + C)A = B(A) + C(A)} 
= A B(A) + A C(A) 
= A . B + A . C 
Therefore, 
B(A) = B cos θ => A B(A) = A B cos θ1 = A . B 
And C(A) = C cos θ => A C(A) = A C cos θ2 = A . C 
Thus dot product obeys distributive law. 
Diagram Coming Soon 
2. Vector Product OR Cross Product 
When the product of two vectors is another vector perpendicular to the plane formed by the multiplying vectors, the product is then called vector or cross product. 
The cross product of two vector A and B having angle θ between them may be defined as "the product of magnitude of A and B and the sine of the angle θ, such that the product vector has a direction perpendicular to the plane containing A and B and points in the direction in which right handed screw advances when it is rotated from A to B through smaller angle between the positive direction of A and B". 
A x B = |A| |B| sin θ u 
Where u is the unit vector perpendicular to the plane containing A and B and points in the direction in which right handed screw advances when it is rotated from A to B through smaller angle between the positive direction of A and B. 
Examples of vector products are 
(a) The moment M of a force about a point O is defined as 
M = R x F 
Where R is a vector joining the point O to the initial point of F. 

(b) Force experienced F by an electric charge q which is moving with velocity V in a magnetic field B 
F = q (V x B) 

Physical Interpretation of Vector OR Cross Product 
Area of Parallelogram = |A x B| 
Area of Triangle = 1/2 |A x B|

1st Year Physics Notes: Chapter No 1. PHYSICAL QUANTITIES , MEASUREMENT

Q1: What is Physics ? Discuss the importance of physics ?
Ans: The branch of science which deals with the properties of matter, energy and their mutual relationship is known as physics.
Importance of physics:
Physics has played an important role in our daily life. For example,
  1. Atomic bomb is the invention of physics which can be use for defense purposes as well as for the production of tremendous amount of energy.
  2. X-rays, Laser rays, r-rays (Gamma rays) etc are the invention of physics which can be use in industry, health, detection department and agriculture department for various purposes.
  3. The computers and other electronic machines which make our work easier, works on the principles of physics.
  4. T.V loud speakers etc are electronic devices which works on the principle of physics.
  5. Capacitors, Inductors, transformers etc are the invention of physics which plays a vital role in  electric circuits.
  6. Aeroplanes , buses, railways etc are the means of transport which works on the principles of physics.
  7. Electricity is the invention of physics without which we cannot imagine any machine in working conditions.
  8. Rockets and satellites are the invention of physics with the help of which we can get information about upper atmosphere.
  9. The simple machines like pulley, wedge, lever, wheel and axle, inclined plane etc are the invention of physics which can be used for various purposes in our daily life.
Q2: Discuss the various branches of physics?
Ans: The various branches of physics are given below.
1: Mechanics :
The branch of physics which deals with the motion of material objects under the action of forces is known as mechanics.
2: Heat and Thermodynamics:
This branch of physics deals with the study of nature, properties and uses of heat energy. It also deals with the transformation of heat energy into other forms of energy.
3: Optics:
It is the branch of physics which deals with the nature of light, its propagation, reflection, refraction, dispersion and the wave properties of light.
4: Electricity and magnetism:
It is the branch of physics which deals with the properties of charges at rest as well as in motion.
5: Atomic physics:
The branch of physics which deals with the structure and properties of individual atom is known as atomic physics.
6: Nuclear physics:
It is the branch of physics which deals with the structure and properties of atomic nuclei of an atom.
7: Solid state physics:
The branch of physics which deals with the physical properties of solids is known as solid state physics.
8: Particle physics:
The branch of physics which deals with study of sub-atomic particles (elementary particles) is known as particle physics.
9: Plazma physics:
The study of plazma is known as plazma physics. Plazma is called the fourth state of matter. It occurs in ionized state.
10: Quantum physics:
The study of quanta is known as Quantum physics.
Quanta is discrete and indivisible units of energy. The concept of quanta was given by plank in his quantum theory.
11: Semi conductor physics:
The study of semi-conductor materials is known as semi-conductor physics. Semi-conductors are those materials whose electric properties lies in between those of insulator and conductors.
12: Astro physics:
The study of heavenly bodies is known as Astro physics.
13: Bio physics:
The study of biology based on the principles of physics in known as bio physics.
14: Geo physics:
The of earth and its atmosphere is known as geo physics.
15: Health physics:
The branch of physics which deals with the study of diseases and their treatment is known as health physics.

Q3: Define measurement, unit and magnitude ?
Ans:  (1) Measurement:
The comparison of something with some standard is known as measurement.
2: Unit:
The standard with which things are compared is known as unit.
3: Magnitude:
A number with proper unit is known as magnitude. For example , “13 cm” represents magnitude, where ‘13’ is purely a number while ‘cm’ is a unit of length.

Q4: What do you meant by physical quantities. Discuss its types ?
Ans: Physical quantities: Those quantities which can be measured are known as physical quantities.
Type of physical quantities:
There are two types of physical quantities which are given below.
(1)    Base physical quantities
(2)    Derived physical quantities
1 Base physical quantities:
These are those physical quantities in terms of which other physical quantities can be defined.
There are seven base quantities which are given below.
(1) Mass               (2) Length           (3) Time               (4) Current          (5) Temperature              (6) Intensity       (7) Amount of substance.
Basic unit :
The unit of base physical quantity is known as basic unit.
The name of seven base quantities, their units and symbols are given in the following table.
Base Quantity
Symbol
Unit of Base Quantity
Symbol
1. Length
L
Meter
m
2. Mass
M
Kilogram
kg
3. Time
T
Second
s
4. Electric current
I
Ampere
A
5. Temperature
T
Kelvin
K
6. Intensity of light
L
candela
cd
7. Amount of substance
n
Mole
mol

2 Derived physical quantities:
Those quantities which can be derived from base quantities are known as derived physical quantities.
For example, work, power, energy, area, etc are derived physical quantities.
Derived Unit:
The unit of derived physical quantity is known as derived unit.
For example, “meter/second” is the derived unit of speed. [speed is derived Quantity]
Some of the derived physical quantities and their units are given in the following table.
S:No
Derived physical Quantity
Unit of derived physical Quantity
Symbol
01
Force
Newton
N
02
work
joule
J
03
power
watt
W
04
pressure
Pascal
pa
05
speed
Meter/second
m/sec
06
Electric charge
coulomb
c